Why I Started This Site

I love dungeon crawls. Monsters, sand and sandals, the whole bit. It’s a lot of fun. Fate does most settings well and, by default, it tends to knock pulpy settings right out of the park. I don’t see “dungeon crawl” and pulpy as irreconcilable goals. Anyone who has ever seen the 1999 Brendan Fraser version of The Mummy knows that “pulp” and “dungeon crawl” elements can work well togeather. Raiders of the Lost Ark, though less comedic, is further proof of the same point.

Once I started getting involved in online groups dedicated to Fate, I started seeing similar questions come up over and over again about how to run a more or less “old school rules” game using Fate’s rules. While there are products that more or less “reskin” Fate in order to give it an old-school vibe, but I found myself objecting to that approach. If that’s your thing and you’re happy, knock yourself out. Enjoy. In my view, twisting Fate to be more like other systems struck me is the wrong way to go about a classic dungeon crawl in Fate.

I wanted something more and better. I wanted a go-to guide for Fate players who love old school dungeon delving and similar fantasy content but want to play Fate useing the system’s existing strengths to play that kind of content. That’s what I’m working toward here.

That’s not the only thing this site is indented to be, however. With Fate, I have discovered the fun of doing very pulpy alternate history settings with aircraft carrier airships, trolls, rockets, and Tommy gun toting servants of evil necromancers. It’s always a fun romp and damn is it fun. As a result, you’ll see that kind of content here too.

I find myself, personally in a strange space. After nearly two decades in an IT career that has honed me to be a very efficient left-brained thinker, I find that my right-brain has spoken up and declared that it has a great deal many stories to tell. So, I’m shifting toward creative pursuits in an effort to cultivate that part of myself.

Role playing games are about telling stories in a collaborative manner. That’s what makes them fun and enjoyable. I want to “grow my tribe” (as Seth Godin would say) to share more stories with more people.

Business or Pleasure?

The simple answer is a bit of both.

IT careers are stressful. I do this for stress relief.

Because it’s part hobby, I will be giving away a lot of free content as time goes on. I do also intend to use this site to make money as well. I’m sure you’ll see a certain amount of freemium content as the site develops where I give away a bunch of stuff and then sell something as a value-add to that free content.

Also, as a rule of thumb, if I link to a product assume it’s an affiliate link. A few years back the FTC created regulation out of thin-air that basically demanded that every blogger under heaven “disclose” (read, “apologize for”) quietly making a buck. It’s bullshit. Affiliate links aren’t fraud and there are already laws on the books that make it illegal to shill.

For a kick, read my rather laconic Affiliate Disclosure. I’m sure I will expand that page over time to mock the regulations and the regulators that hoisted them upon an unsuspecting world.

Supporting the Site

If you enjoy this content and don’t want to buy something from an affiliate link that’s fine. Tips are welcome. More than anything else right now I want to grow this site’s audience. If you find content on this site that’s especially fun and enjoyable please share it with others.

Jeff Allen
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Jeff Allen

Linux Engineer, Blogger, Game Maker

I'm a long time pen and paper RPG player turned game designer. If you're new to this site see Why I Started This Site. If you love this content, please share it! Bitcoin Tips are welcome as well.

I regularly use affiliate links, see my Affiliate Disclosure for details.
Jeff Allen
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